Gamification und Serious Games: Grundlagen, Vorgehen und by Susanne Strahringer,Christian Leyh

By Susanne Strahringer,Christian Leyh

Das Herausgeberwerk zeigt, wie das weitverbreitete Einbinden von Spielmechaniken in Softwaresysteme als auch das Spielen im betriebswirtschaftlichen Kontext zielgerichtet gestaltet und eingesetzt wird. Welche Herausforderungen dabei zu meistern sind, schildern verschiedene Autoren aus Wissenschaft und Praxis. Ein umfassendes Werk, das sich in erster Linie an Praktiker richtet, aber auch viel Wissenswertes für Lehrende an Universitäten und Hochschulen bietet.

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Mastering Oculus Rift Development by Jack Donovan

By Jack Donovan

Key Features

  • Create immersive 3D video games specifically designed for the Oculus Rift platform
  • Unleash the facility of the Oculus VR SDK
  • Build advanced lifelike digital fact (VR) video games with the team spirit Engine
  • Create extraordinary VR environments with complex graphical techniques

Book Description

Virtual fact (VR) is altering the realm of gaming and leisure as we all know it. VR headsets akin to the Oculus Rift immerse gamers in a digital international by way of monitoring their head hobbies and simulating intensity, giving them the sensation that they're truly found in the surroundings. we are going to first use the Oculus SDK within the e-book and should then circulation directly to the commonly well known team spirit Engine, exhibiting you the way you could upload that additional aspect for your VR video games utilizing the facility of Unity.

In this ebook, you’ll the right way to make the most of this new medium by way of designing round each one of its specified gains. This publication will reveal the harmony five online game engine, one in all such a lot widely-used engines for VR improvement, and may take you thru a entire undertaking that covers every thing essential to create and submit an entire VR event for the Oculus Rift. additionally, you will be capable to establish the typical perils and pitfalls of VR improvement to make sure that your viewers has the main cozy event possible.

By the tip of the e-book, it is possible for you to to create a complicated VR video game for the Oculus Rift, and you’ll have every little thing you must convey your rules right into a new reality.

What you are going to learn

  • Increase immersion with 3D audio and intuitive interfaces
  • Create crew VR reports utilizing multi-player networking
  • Design enjoyable and fascinating mechanics that make the most of VR principles
  • Explore the simplest how you can navigate and engage utilizing the Oculus Rift
  • Design intuitive how you can navigate and engage with scenes in VR
  • Add attractive realism to a scene with third-dimensional audio
  • Invent mechanics and lines that take complete good thing about VR hardware

About the Author

Jack Donovan is a video game developer and software program engineer who has been operating with the Unity3D engine considering the fact that its 3rd significant unencumber. He studied at Champlain university in Burlington, Vermont, the place he obtained a BS in online game Programming.

Jack all started constructing for digital truth on the unlock of the 1st Oculus Rift improvement equipment (DK1) in 2013. He integrated the DK1 into numerous of his educational tasks and transitioned into full-time VR improvement after graduating.

Jack at present works at IrisVR, a digital truth start-up in ny urban, the place he develops software program that enables architects to instantly generate digital truth reports from their CAD versions or blueprints.

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Theory of Fun for Game Design by Raph Koster

By Raph Koster

Now in complete colour, the tenth anniversary version of this vintage booklet takes you deep into the affects that underlie sleek games, and examines the weather they percentage with conventional video games corresponding to checkers. on the center of his exploration, veteran online game fashion designer Raph Koster takes a detailed examine the concept that of enjoyable and why it’s the main very important aspect in any game.

Why perform a little video games turn into dull speedy, whereas others stay enjoyable for years? How do video games function basic and robust studying instruments? no matter if you’re a video game developer, devoted gamer, or curious observer, this illustrated, absolutely up-to-date version is helping what drives this significant cultural strength, and evokes you to take it further.

You’ll detect that:

  • Games play into our innate skill to hunt styles and remedy puzzles
  • Most profitable video games are outfitted upon an analogous elements
  • Slightly extra adult females than men now play games
  • Many video games nonetheless educate primitive survival skills
  • Fictional dressing for contemporary video games is extra constructed than the conceptual elements
  • Truly artistic designers seldom use different video games for inspiration
  • Games are starting to evolve past their prehistoric origins

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Story and Simulations for Serious Games: Tales from the by Nick Iuppa,Terry Borst

By Nick Iuppa,Terry Borst

the right way to create a simulation the place contributors have a feeling of freedom and private keep watch over whereas nonetheless keeping the constitution worthwhile for an efficient tale is a tough activity certainly. This e-book examines find out how to create an enticing, powerful tale (necessary to educate participants), whereas referring to useful issues of creating a simulation. It additionally appears at tales as vintage methods of training and collecting wisdom and considers different theories of interactive narrative layout corresponding to man made tale construction and administration and participant-generated tale studies. It additionally discusses permitting applied sciences in man made intelligence, man made characters layout and improvement, speech acceptance know-how, 3D modelling, and the way forward for story-driven video games. tale pushed Simulations stories the prevailing efforts during this box in addition to concentrating on the hot efforts of Paramount photos and The Institute for artistic applied sciences on the college of Southern California, the place this specialist writer group created profitable simulations for the U.S. military, division of safeguard, in addition to different academic simulations.

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Instant Raspberry Pi Gaming by Shea Silverman

By Shea Silverman

In Detail

Video video games have come far some time past 30 years; from vintage consoles and arcade video games to trendy experience video games. you can now recreate these reviews at the easily-configurable and effective $35 Raspberry Pi Linux computer.

Instant Raspberry Pi Gaming will assist you to set up, manage, and run quite a few vintage consoles, arcade platforms, and sleek experience video games in your Raspberry Pi device.

With immediate Raspberry Pi Gaming, you'll commence by way of configuring your SD card and choosing the video games you need to set up sooner than studying how one can continue your computing device up to date and working easily. you'll tips on how to set up and play MAME, SNES, Atari 2600, and PlayStation emulators. additionally, you will examine the various one-step installers on hand to make your gaming lifestyles more uncomplicated. After that, you'll play within the Open enviornment, in line with Quake three, after which you could chill out within the 3D sandbox of Minecraft. additionally, you will how one can locate extra video games to put in from the Raspberry Pi app store.

Approach

Filled with useful, step by step directions and transparent motives for an important and necessary projects. an easy how-to e-book with recipes specified by an easy-to-follow, step by step demeanour that may have you ever gaming in no time!

Who this e-book is for

Instant Raspberry Pi Gaming is designed for a person who doesn’t brain utilizing the command line at times, who can structure an SD card on their laptop, and who likes to play games on all units. in the event you love vintage arcades, platformers, first-person shooters, and emulating video game consoles, then this is often the publication for you.

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LÖVE for Lua Game Programming by Darmie Akinlaja

By Darmie Akinlaja

In Detail

LÖVE is a video game improvement framework for making 2nd video games utilizing the Lua programming language. LÖVE is completely unfastened, and will be utilized in whatever from pleasant open-source pastime initiatives, to closed-source advertisement ones. utilizing the Lua programming framework, it is easy to use LÖVE2D to make any kind of attention-grabbing games.

LÖVE2d for Lua online game Programming will fast and successfully consultant you thru how one can enhance a online game from suggestion to prototype. whether you're new to video game programming, with this ebook, you'll soon have the ability to create as many video game titles as you would like with no stress.

The LÖVE framework is the fastest and easiest method to construct fully-functional 2nd games. It leverages the Lua programming language, that's identified to be one of many simplest video game improvement languages to profit and use. With this ebook, you'll grasp tips to boost multi-platform video games for home windows, Linux, and Mac OS X. After downloading and fitting LÖVE, you'll examine by means of instance the way to draw 2nd gadgets, animate characters utilizing sprites, and the way to create video game physics and online game international maps.

LÖVE2d for Lua online game Programming makes it more straightforward and speedier so that you can examine every thing you want to find out about video game programming. If you’re attracted to online game programming, then this e-book is precisely what you’ve been taking a look for.

Approach

This publication follows an academic strategy with examples and step by step directions to aid clarify the major strategies of the LÖVE framework in addition to every thing you must learn about online game improvement utilizing the Lua programming language.

Who this e-book is for

LÖVE2d for Lua online game Programming is for a person who's attracted to studying approximately computing device online game development.

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Learning C# Programming with Unity 3D by Alex Okita

By Alex Okita

Designed to offer you adequate familiarity in a programming language to be instantly efficient, Learning C# Programming with cohesion 3D presents the fundamentals of programming and brings you speedy up to the mark. equipped into easy-to-follow classes, the publication covers how C# is used to make a online game in Unity3D. After examining this publication, you can be armed with the information required to consider convinced in studying extra. You’ll have what it takes to at the very least examine code with no your head spinning.

Writing a big multiplayer on-line role-playing video game is kind of difficult, in fact, yet studying the way to write an easy habit isn’t. Like drawing, you begin off with the fundamentals akin to spheres and cubes. After lots of perform, you’ll have the ability to create a true murals. this is applicable to writing code—you commence with easy calculations, then circulation directly to the good judgment that drives a fancy video game. via the tip of this e-book, you've the talents to be a able programmer, or a minimum of be aware of what's concerned with tips to learn and write code.

Although you may log on and locate video clips and tutorials, there's a special virtue by way of studying issues so as and in a single position. such a lot on-line tutorials for C# are scattered, disordered, and incohesive. It’s tricky to discover an outstanding place to begin, or even more challenging to discover a continual checklist of tutorials to carry you to any transparent knowing of the C# programming language. This booklet not just supplies a powerful beginning, yet places you at the route to online game development.

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Digital Color Imaging (Digital Signal and Image Processing) by Christine Fernandez-Maloigne,Frederique

By Christine Fernandez-Maloigne,Frederique Robert-Inacio,Ludovic Macaire

This collective paintings identifies the newest advancements within the box of the automated processing and research of electronic colour images.
For researchers and scholars, it represents a severe cutting-edge at the clinical concerns raised by means of a few of the steps constituting the chain of colour picture processing.
It covers quite a lot of issues relating to computational colour imaging, together with colour filtering and segmentation, colour texture characterization, colour invariant for item popularity, colour and movement research, in addition to colour photo and video indexing and retrieval.

Contents

1. colour illustration and Processing in Polar colour areas, Jesús Angulo, Sébastien Lefèvre and Olivier Lezoray.
2. Adaptive Median colour Filtering, Frédérique Robert-Inacio and Eric Dinet.
three. Anisotropic Diffusion PDEs for Regularization of Multichannel photos: Formalisms and functions, David Tschumperlé.
four. Linear Prediction in areas with Separate Achromatic and Chromatic Information,Olivier Alata, Imtnan Qazi, Jean-Christophe Burie and Christine Fernandez-Maloigne.
five. sector Segmentation, Alain Clément, Laurent Busin, Olivier Lezoray and Ludovic Macaire.
6. colour Texture Attributes, Nicolas Vandenbroucke, Olivier Alata, Christèle Lecomte, Alice Porebski and Imtnan Qazi.
7. Photometric colour Invariants for item attractiveness, Damien Muselet.
eight. colour Key element Detectors and native colour Descriptors, Damien Muselet and Xiaohu Song.
nine. movement Estimation in colour snapshot Sequences, Bertrand Augereau and Jenny Benois-Pineau.

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A Framework for Visualizing Information (Human–Computer by E.H. Chi

By E.H. Chi

basic options in figuring out details were elusive for a very long time. the sphere of synthetic Intelligence has proposed the Turing try out with a purpose to attempt for the "smart" behaviors of machine courses that show human-like characteristics. reminiscent of the Turing try out for the sector of Human­ details interplay (HII), getting details to the folk that desire them and assisting them to appreciate the knowledge is the recent problem of the internet period. In a quick period of time, the infrastructure of the net grew to become ubiquitious not only by way of protocols and transcontinental cables but additionally by way of daily units in a position to recalling network-stored information, occasionally cord­ lessly. as a result, as those infrastructures turn into fact, our consciousness on HII concerns must shift from info entry to details sensemaking, a comparatively new time period coined to explain the method of digesting details and figuring out its constitution and intricacies with a purpose to make judgements and take action.

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Mastering AndEngine Game Development by Maya Posch

By Maya Posch

Move past uncomplicated video games and discover the bounds of AndEngine

About This Book

  • Extend the fundamental AndEngine beneficial properties with no enhancing any of AndEngine's code
  • Understand complex applied sciences and achieve the abilities to create the final word video games in AndEngine
  • Theory supported with sensible examples to stimulate your mind's eye and creativity

Who This publication Is For

This publication is aimed toward builders who've passed through the entire easy AndEngine tutorials and books, and are searhing for whatever extra. it is also very appropriate for builders with wisdom of alternative online game engines who're seeking to advance with AndEngine. wisdom of Java, C++ and Android improvement are a prerequisite for purchasing the main out of this book.

What you'll Learn

  • Extend AndEngine to take advantage of and render 3D models
  • Integrate and use quite a few physics engines with AndEngine
  • Advanced animations and their implementation in AndEngine
  • Lighting concept and its software for either second and 3D objects
  • Using skeletal animation with AndEngine
  • Use GLSL shaders with AndEngine for results and anti-aliasing
  • Add sounds and results to AndEngine utilizing either uncomplicated and 3D audio libraries
  • Efficient community implementations with AndEngine for multi-players

In Detail

AndEngine is a well-liked and easy-to-use online game framework, most suitable for Android video game improvement. After studying the fundamentals of constructing an Android online game utilizing AndEngine it is time you progress past the fundamentals to discover additional. For this you must comprehend the idea in the back of some of the applied sciences AndEngine uses.

This ebook goals to supply the entire talents and instruments you must research extra approximately Android online game improvement utilizing AndEngine.

With this ebook you'll get a short evaluate of the fundamentals of AndEngine and Android software improvement. From there, you'll the right way to use 3D versions in a second scene, render a visible illustration of a scene's items, and create interplay among those gadgets. you are going to discover frame-based animations and discover ways to use skeletal animations.

As the ebook progresses, you can be guided via exploring all of the appropriate facets of rendering photos with OpenGL ES, producing audio utilizing OpenSL ES and OpenAL, making the simplest use of Android's community API, enforcing anti-aliasing algorithms, shaders, dynamic lights and masses extra. With all this, you can be able to increase the feel and appear of your video game with its person interface, sound results and history music.

After an in-depth research of second and 3D worlds and multi-player implementations, you can be a grasp in AndEngine and Android online game development.

Style and approach

This booklet takes an in-depth travel of the various points of Android online game improvement with using AndEngine. every one subject is roofed broadly to behave either as a realistic consultant in addition to a reference.

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