C++ Game Development Cookbook by Druhin Mukherjee

By Druhin Mukherjee

Key Features

  • Level up your online game programming talents with insightful recipes on construction video games in C++
  • Analyze the fewer usually mentioned issues of C++ purposes to increase the easiest games
  • Improve the functionality of your video games with the recent multi-threading and networking gains of C++11

Book Description

C++ is among the most well-liked languages for online game improvement because it helps a number of coding kinds that offers low-level entry to the method. C++ remains to be used as a well-liked online game programming language via many because it provides online game programmers keep watch over of the whole structure, together with reminiscence styles and utilization. even if, there's little info on hand on the best way to harness the complicated beneficial properties of C++ to construct strong games.

This ebook will train you options to strengthen common sense and video game code utilizing C++. the first target of this e-book is to coach you to create top quality video games utilizing C++ online game programming scripts and methods, whatever the library or video game engine you employ. it is going to enable you utilize the object-oriented functions of C++ so that you can write well-structured and strong video games of any style. The publication additionally explores very important components akin to physics programming and audio programming, and provides you different necessary guidance and tips to increase your code.

By the top of this publication, you may be useful in video game programming utilizing C++, and may have the ability to increase your individual video games in C++.

What you are going to learn

  • Explore the fundamentals of video game improvement to construct nice and potent gains to your game
  • Develop your first text-based video game utilizing a number of the strategies of object-oriented programming
  • Use algorithms while constructing video games with quite a few sorting and looking out techniques
  • Exploit information buildings in a game's improvement for information storage
  • Create your first 2nd online game utilizing GDI library and sprite sheet.
  • Build your first complex second online game of area invaders utilizing styles similar to observer, fly-weight, summary manufacturing unit, command, country, and more

About the Author

Druhin Mukherjee is at present the co-founder and technical Director at GodSpeed video games. He has, through the years, labored with consumers reminiscent of Lightning Fish video games, Chromativity, Rockstar North, Tag video games, BBC, Dynamo video games, and Codemasters.

Druhin has been balancing making video games and instructing online game programming to enthusiastic scholars. He spent three years in Auckland, New Zealand as a Senior Lecturer within the video games division at Media layout School.

As a passionate video games developer, Druhin has been sharing his wisdom on the web as blogs and internet sites. His lately began web site for fixing video game improvement puzzles has over thousand subscribers.

Druhin has collaborated with different writers and released many journals and papers; in spite of the fact that, this can be his first respectable attempt to write down a book.

Table of Contents

  1. Game improvement Basics
  2. Object-Oriented process and layout in Games
  3. Data buildings in online game Development
  4. Algorithms for video game Development
  5. Event-Driven Programming – Making Your First second Game
  6. Design styles for online game Development
  7. Organizing and Backing Up
  8. AI in online game Development
  9. Physics in online game Development
  10. Multithreading in video game Development
  11. Networking in video game Development
  12. Audio in video game Development
  13. Tips and Tricks

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