3D Graphics for Game Programming by JungHyun Han

By JungHyun Han


Designed for complex undergraduate and starting graduate classes, 3D portraits for online game Programming presents must-know info for achievement in interactive photos. Assuming a minimum prerequisite knowing of vectors and matrices, it additionally offers enough mathematical history for video game builders to mix their past event in snap shots API and shader programming with the historical past thought of desktop graphics.



Well prepared and logically awarded, this e-book takes its organizational structure from GPU programming and offers various algorithms for programmable levels in addition to the information required to configure hard-wired phases. simply obtainable, it bargains a wealth of tricky 3D visible displays and comprises extra theoretical and technical information in separate shaded packing containers and non-compulsory sections.



Maintaining API neutrality all through to maximise applicability, the ebook offers pattern courses to aid in knowing. complete PowerPoint documents and extra fabric, together with videos and lecture notes with all the figures within the booklet, can be found at the book’s site: http://media.korea.ac.kr/book

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